![]() ![]() The decompression code for sound is strongly based on the GBA Sappy Engine Detector by Bregalad. The decompression code for graphics uses a large amount of code from Nintenlord's work modified to work in Javascript. ![]() This is an electron application built with Vue and Bulma. On games that implement the sappy soundengine, you can listen to their tracks and sounds. View the compressed and uncompressed graphics on the rom to see backgrounds and sprite maps. This can be used to see what particular version of a game you have. Header View the ROM entry point, debugging information, game title, code, and version. Search by offset, byte sequence, and ascii text supported.īy searching for known text strings, you can generate an alphabetic map to dump large sections of undecoded text from the game. GBA Explorer Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds. ![]() View the ROM entry point, debugging information, game title, code, and version. Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds. ![]()
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